This page is read only. You can view the source, but not change it. Ask your administrator if you think this is wrong. == Pervasive information architecture / Resmini & Rosati(2011) **Citation** - [[:people:Andrea Resmini|Resmini, A.]], & [[:people:Luca Rosati|Rosati, L.]] (2011). Pervasive Information Architecture: Designing Cross-Channel User Experiences. Burlington, MA: Morgan Kaufmann. **Keyword** - [[:information architecture]] == Introduction == Foundations 基礎知識與理解 === From Multi-channel to Cross-channel [[:people:Jesse James Garrett]]'s User Experience Elements Diagram, 區分兩種不同使用者經驗管道: "Web as software" 與 "Web as hyperlink"。當網際網路作為工具與功能時,需要有 IxD(Interaction design),而當網際網路作為內容溝通媒體時,需要有IA(Information architecture)。這種區分無法解決當代跨頻道設計的問題。 > "These are the blueprint for building a silo, and it's OK if you are developing one single artifact. It still works like a charm. But what happens if you have more than one? What happens if your design has to consider more than one media or platform? What happens when your design is cross-channel?" === Towards a Pervasive Information Architecture | 邁向普適的資訊架構 * 無所不包的 UX, Boersma 的 T-model of UX == Heuristics 竅門 === Heuristics for a Pervasive Information Architecture === Place-making 營造空間 === Consistency 一致性 === Resilience 可伸縮性/彈性 === Reduction 縮減 === Correlation 相互關聯 == Synthesis 綜合 === Designing Cross-channel User Experiences == Note == Metadata/Backlinks {{backlinks>.}} {{tag>"information architecture"}} **file link** - [[google.s>resmini a. rosati l. 2011 . pervasive information architecture|Google Schloar]], [[xxcfile>resmini a. rosati l. 2011 . pervasive information architecture|XXC]]