User eXperience Design Glossary
A
Affordance
s
Agile Usability Engineering
Artifact
s
B
Backtalk of a Situation
(or Situational Feedback)
Breakdowns
C
Card Sorting
Chunking
Cognitive Artifacts
Cognitive ergonomics
Context of Use
D
Demand Characteristics
Design pattern,
see
UI Design Pattern
E
Ecological validity
Efficiency
F
Featuritis
Fitts's Law
Forcing Functions
G
Gestalt principles of form perception
Gulf of Evaluation
and Gulf of Execution
H
Heuristics and
heuristic evaluation
Human error
Human factor
s
I
Information Architecture
Information Foraging
Theory
Interaction Design Pattern
s
Interaction Style
s
M
Mental model
s
Mock-up
s
Multimodal Affective Computing
Multiple intelligences
P
Perception
Personas
Priming
Programmerism
Progressive Disclosure
Prototyping
Psychometry
Psychoneural identity hypothesis
R
Reification
(to reify)
S
Satisficing
T
Tangible Interaction
Task-artifact cycle
Tradition and transcendence
Training Wheels Interface
U
UI Design Pattern
UIMS
(User Interface Management System) or User Interface Architecture
User Experience
- UX
Usability
User centered design
- UCD
V
Vigilance
W
Walk-up-and-use system
WIMP
References
http://www.interaction-design.org/encyclopedia/
UXD
,
UX